CuriousDynamics

joined 5 months ago
[–] CuriousDynamics@lemmy.world 1 point 1 hour ago* (last edited 1 hour ago)

true, one of impacts on the resource economy, for example, is that here you don't have stockpile limits, but you have carrying capacities, so if you have more than you can carry it gets left behind when you move

[–] CuriousDynamics@lemmy.world 1 point 2 hours ago

thanks, excited to hear what you think

[–] CuriousDynamics@lemmy.world 3 points 2 hours ago

@athatet gave a great summary, and the Civ games are the biggest mainstream example of 4X games. there are many sub-genres and lots of games that use it as a foundation but extend it in various ways, and Folk Emerging does that too by centering around nomadic gameplay and complex ecosystems

[–] CuriousDynamics@lemmy.world 2 points 2 hours ago

glad to hear, let me know what you think! either here or in the feedback survey (link in the main menu)

[–] CuriousDynamics@lemmy.world 1 point 2 hours ago

glad you like it. i must credit At The Gates, which pioneered it afaik, and games like Old World that have improved on it over time

[–] CuriousDynamics@lemmy.world 1 point 2 hours ago

nice! yeah this is very much inspired by the early part of Civ, and the many hours I spent playing Civ 2 and 3 as a kid :)

 

hey I'm a solo gamedev and I recently launched the demo for Folk Emerging.

if you're into turn-based strategy games like Civilization and enjoy in-depth characters, cultures, and ecosystems, then this might be for you!

curious to hear what folks around here think