Stone age nomadic 4X is fresh. Most 4X games end up as city builders with borders—nomadic shifts the whole economic model.
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true, one of impacts on the resource economy, for example, is that here you don't have stockpile limits, but you have carrying capacities, so if you have more than you can carry it gets left behind when you move
I've always loved the beginning of a Civ game, but kinda hated how bogged down the middle and late game get. So if this gives the feeling of early civ games, I'll probably love it.
nice! yeah this is very much inspired by the early part of Civ, and the many hours I spent playing Civ 2 and 3 as a kid :)
Ok, right off the bat the nested tooltips is a really cool system.
glad you like it. i must credit At The Gates, which pioneered it afaik, and games like Old World that have improved on it over time
what is 4X strategy?
@athatet gave a great summary, and the Civ games are the biggest mainstream example of 4X games. there are many sub-genres and lots of games that use it as a foundation but extend it in various ways, and Folk Emerging does that too by centering around nomadic gameplay and complex ecosystems
It’s a specific type of strategy game in which you: eXplore your surroundings, eXploit the natural resources, eXpand your empire, and eXterminate any competition. Think like the CIV games.
Looks good, I'll try it out tonight. This sorta thing is my normally my jam.
glad to hear, let me know what you think! either here or in the feedback survey (link in the main menu)
oooh I'm gonna try this on my days off this weekend
thanks, excited to hear what you think