released [...] on January 26, 2026. The studio has announced that the game will be shutting down on March 12, 2026.
What the fuck is happening in "triple-a" game dev world?

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released [...] on January 26, 2026. The studio has announced that the game will be shutting down on March 12, 2026.
What the fuck is happening in "triple-a" game dev world?
These games are build with a budged so high they either have to rival overwatch in its glory days or they get scrapped and written off as a loss since they will never be profitable.
Triple A studios have arrived in the corporate world a while ago were long term profits are irrelevant if your quarterly earnings aren't what the investors want.
Gambling, pretty much. They go all in on a bet that it will explode and make tons of money, take out loans based on that expectation, setting themselves in a position where either it is a major success or it is an utter failure, no in between.
The gaming market is so saturated these days that it's kinda baffling this approach is still being taken. Like I hadn't even heard of this game before this.
Glad this slop failed. Make better games.
"How could Gamers™️ DO THIS????" they'll scream, as their mediocre slopfest crashes and burns. Maybe they should've read the room a bit better before releasing Generic Hero Shooter #846169592.
They should have learned from Marvel Rivals and used an already well-known IP and all the thighs and tits they can get their hands on. You can't just make a shitty game and expect it to sell, you have to manipulate your players into thinking it's more than just a shitty game
"Why aren't people dumping thousands of hours into our video game while the economy is in the toilet?"
Who could've seen this coming?
Yet another live service game shooting for the moon and not even lasting a month.
If it’s unsustainable for you, release the server and game source code for someone else to host it and patch it. Why waste developers’ time and effort into making of this game?!
I'm convinced it is some sort of insurance fraud a la The Producers. They found a way to make more money by flopping HARD than getting middling success, and flopping hard is a LOT LESS work. If their choice is A) spend a lot of money and time making a really good game that will capture the attention of the entire market; or B) spend a bit of money and time making something that looks convincingly like a real attempt at making a good game to some corpo-fuckwits at an insurance company and then nuke it hours after release... Well. Yea, they'll do the second one.
It's insane that this isn't a requirement for shutting down/delisting a game.
That's literally what the "stop killing games" movement was/is pushing for, at least in Europe. Really hope it goes somewhere, but it's kind of stopped making noise lately (at least that I'm hearing), what with the US speed-running fascism more and more every single week.
As I knew it, it was about releasing binaries/selfhostability not source code.
Ah, good point, it didn't require source code release so much as self-hostability in some form.
Whose requirement? Government game laws? Just don't play this garbage.
Yes.
From how I understand it, TenCent pulled funding in the studio as soon as the game didn't hit its metric goals, they fired all but 11 people working on the game last month. If they have time to Port it, that would be awesome to make it open source, but I have a feeling the skeleton crew left probably doesn't have the ability.
I expect whoever made the decision is embarrassed and don't want a visible movement to their hubris.
What a waste, make all these people spend years of their lives building a whole videogame and then immediately make it impossible for anyone to ever play it again. A company shouldn't have the right to erase a game from existence, even if it is a bad one.
Never heard of it
Seriously, I didn't even realize it was the name of the game. I thought maybe a dev studio was shutting down.
What's Highguard?
Hey... At least it lasted longer than Concord. 🤷♂️
3.2 Concords almost sounds good. For comparison, Black Ops 2 is currently at 347 Concords, and Team Fortress 2 is at 480
God am I sick of all this games as a service season pass loot box shit.
Well apparently it didn't pay out for them, so you aren't the only one
Honestly, I think gaming is done with new live service offerings.
Live service used to be a way to get a core-complete, feature-limited games in front of players earlier than if they were fully baked. This was actually good for everyone, as player feedback often guided roadmaps and changes. But now everyone expects every new game to be better than Fortnite, Overwatch, etc. on day one. This just won't ever happen.
Also, the gaming community of today is OBSESSED with popularity numbers (steam concurrents and twitch view count, mostly), and if players don't see that everyone else is playing a game then they won't play either. This is fucking dumb, but we are where we are.
And don't even get me started on gaming news and influencers, who seem like they love to hate. They bitch about being stuck with CoD, then shit on anything that could someday compete with it. It's baffling.
Elden Ring: Nightreign is successful so far. But it's quite different from default live-service games, since a lot of content is available in single-player mode too.
"Player feedback" is part of what makes most live services shit.
I don't want reddit designing my game.
And yet Helldivers 2 comes out in 2024 and sets the world on fire. Seems to me that gaming is perfectly fine with live service as long as it's in line with community expectations and not s soulless cash grab.
Highguard's leadership and at least one of their former devs said they were making this game in order to line their pockets.
They really never mentioned wanting to make a great game because they love these type of games.
It was they want a bigger piece of the pie and these games generate lots of revenue.
That's crazy. I guess it's good practice to never pick up live service games because you'll be rolling the dice. I'm glad I pretty much play single player games exclusively.
Whenever a game like this flops it gives me hope. Why? Because this kind of game isn't something that interests me at all. I keep hoping that these companies are going to learn from getting burned, and switch to a style of game that I like more.
I can't help but think there's money in acquiring all these completed assets and coming up with a story based single player game around them.
The creative part is already done! Pop it into a non-GaaS structure and see what happens!
I'd have LOVED to explore the world of Brink and it was set up to be another Assassin's Creed Assassins vs. Templars vibe... and it all fell apart...
🤦
Marathon next? Place your bets ladies and gentlemen!
I'm not interested either way, but my money says it'll do okay
Marathon is probably life or death for Bungie. Sony can't exactly afford to put out a mid game after spending so much on the studio... and "mid" is exactly what Marathon felt like. Just like so many copycats during the battle royale boom.
I don't think it will fail (or if it does, not as hard as Highguard), but unless it manages to stand out from the Tarkov/Arc Raiders/Hunt: Showdown oligopoly, it won't bring in the numbers to please Sony.
To be honest at this point toppling Embark Studios is pretty tough in my book. The games they make have the same feeling of passion that Bungie used to have. Great gun play, fantastic audio design and interesting ideas. I really hope for the best for Marathon, if for no other reason than competition drives creativity, but Bungie has had the soul sucked out of them unfortunately.