ampersandrew

joined 2 years ago
[–] ampersandrew@lemmy.world 1 point 2 hours ago

I don't know the exact contract between these two companies, but often times a publisher like Sony will own the title/world/story and the developer will own the code. Sony is within their legal rights to make a remake of Demon's Souls (also a Sony exclusive from back in the day), but it seems to have upset FromSoft, and when FromSoft is putting out bangers like Elden Ring, you don't want them to find a reason to not put their games on your console. Other than Demon's Souls and Bloodborne, every other modern FromSoft game has a different publisher, whether it's Bandai-Namco or Activision.

[–] ampersandrew@lemmy.world 2 points 4 hours ago

I'd say unless games get smaller, like they used to be. I don't see AI solving problems like that.

[–] ampersandrew@lemmy.world 4 points 5 hours ago

There was a time where it did. A few other games did too. They changed the stick into a carrot, and now a PSN account just unlocks a few extras. But like I said, that hurt my trust as a consumer.

[–] ampersandrew@lemmy.world 2 points 6 hours ago (3 children)

Which they can't do without pissing off FromSoft, and they don't want to upset FromSoft any more than they already have.

[–] ampersandrew@lemmy.world 4 points 6 hours ago

Companies make bad bets all the time, which is why Sony bought Firewalk and Haven. Even Japanese companies like Capcom can see that they make more money on PC than consoles.

[–] ampersandrew@lemmy.world 6 points 6 hours ago

We'll see this again when Marvel Tokon comes out.

[–] ampersandrew@lemmy.world 7 points 7 hours ago (1 child)

The 7th gen was exactly where this started to break down, in large part because these machines are all so, so similar these days, rather than having a completely different set of capabilities. I think consoles as we knew them years ago are just reaching the point where they've outlived their usefulness. Sony can try to fight it by holding onto exclusives, but I think it's actually only going to hurt them.

[–] ampersandrew@lemmy.world 9 points 7 hours ago (3 children)

During the PS2 era, there were lots of reasons that a game might end up exclusive to one platform even if there was no deal involved. Now the only exclusives are the ones Sony makes themselves, so there's maybe one or two of those per year, and that doesn't guarantee that those one or two are going to be your cup of tea, let alone justify buying a dedicated machine for $500 just to play those few games. As opposed to a PC that plays every video game that isn't made by Sony or Nintendo. It gets harder and harder for that $500 to make sense, and the PC ports Sony had been doing was any attempt at all to recoup the money that they spent on blockbuster games that weren't growing their console install base.

[–] ampersandrew@lemmy.world 11 points 7 hours ago

Yeah, if they already made me wait past GOTY podcast spoiler season, I'm far less willing to pay full price for it anymore.

 

The full article that was hinted at in interviews last week.

There are likely a few reasons behind this shift. One is that several recent PlayStation games have not sold well on PC.

Interesting...

But the strategy has been muddled and confused many players. Most PC releases arrived months or years after the games came to PlayStation. The cadence was never consistent, and the announcements appeared to be haphazard. The company also upset PC players by asking them to create PlayStation Network accounts to access many of the games.

I love Horizon: Zero Dawn. I have not played Horizon: Forbidden West. By the time it came to PC, Sony started making PSN logins necessary to even authenticate the game in the first place, which is basically just the worst kind of DRM. They've reverted this policy, but now I don't trust them. They put out a handful of games on GOG where I don't have to trust them, and I'll probably still pick a few of those up one day, but Forbidden West isn't there. Seems to me that they have no idea how badly they screwed up this rollout themselves. Oh, Uncharted 4 didn't do too well on PC? Where are the PC versions of Uncharted 1-3? Where can I play the original God of War trilogy? I'm not buying a PlayStation no matter how many exclusives you lock up there, so I'll just continue to not play your handful of exclusives.

Anyway, that's my two cents.

[–] ampersandrew@lemmy.world 3 points 9 hours ago

Virtually nobody is still not nobody. Being able to continue to play it is important not just as a failed piece of art that we can all learn from but also as something that gives it value in the first place. We had the ability to spend money in Highguard, but the value I might get out of that spend depends on the game's continued existence. If that existence is guaranteed in some way, then I no longer have that barrier. Every live service game has this conundrum, which might explain why they either immediately die or become the next big thing, with very little in between.

[–] ampersandrew@lemmy.world 6 points 23 hours ago

They'd still have to patch out their anti-cheat. And I'm guessing neither of those things are going to happen.

[–] ampersandrew@lemmy.world 25 points 1 day ago (5 children)

Every live service shuts down because not enough people were playing, eventually. Even ones I loved. I've got multiplayer games from 25 years ago that I can still play, but I can't still play the ones from 10 years ago.

 

His full story is forthcoming, but I don't know how that squares with incoming PC ports for Death Stranding 2 and the sequel to Kena. Maybe because they're only Sony published? Exclusivity of a handful of games that I may or may not be interested in still isn't going to make me want a PS5, personally.

 

HE CAN'T KEEP GETTING AWAY WITH THIS

Seriously though, great pull, given the glut of characters on the roster whose power is little more than super strength. Maybe he'll play like Painwheel in Skullgirls, where hitting him more powers him up.

 

This was alluded to in the GOG AMA on reddit recently, but here it is. It might explain why FF7 on Steam only recently got its atrocious DRM removed. There was a set of four Final Fantasy games about a month ago, and this one seems to be releasing on GOG by itself. And yes, before anyone mentions it in the comments, this company uses AI in some capacity, if that matters to you. I tested this release of FF7 for about 15 minutes via Heroic/Proton, and it seems to work great, though it does have a config launcher that we may want to disable via launch params.

 

I don't think big companies know how to make a good FPS campaign anymore, let alone hone in on classic deathmatch multiplayer. The last FPS I bought was Half-Life: Alyx four years ago, and the first one to come along and interest me since then was Phantom Fury, but I'm letting that one iron out bugs for a few weeks before I pick it up. Even former TimeSplitters devs, given the opportunity to make a new TimeSplitters, made another Fortnite instead. Likely this new Perfect Dark was built to turn it into a live service that keeps players playing it forever rather than just making a fun deathmatch to play with your friends a handful of times, which would be missing the point. And all this is to say nothing about how those devs must be feeling when even a great game that sells well won't save you from Microsoft laying you off.

view more: next ›