NutinButNet

joined 2 years ago
[–] NutinButNet@hilariouschaos.com 5 points 17 hours ago* (last edited 17 hours ago)

Because of control.

If Nintendo released on PC, you’d never buy it again. They couldn’t sell a new version on the newest Nintendo console and make you pay for it again.

If they released on PS5, it might be backwards compatible with PS6 and you wouldn’t buy it when it’s re-released again.

Also it cuts into their profits. Valve and Sony charge something like 30% which means either Nintendo takes a cut or they increase price on the customer. Neither works out in their favor. Whereas when they release on their own console, they don’t have to pay any of those fees.

On a practical level for the customer, it does make it easier to manage and ensure quality. Their developers only have to account for one system which means much less bugs and less time for patches when needed. When your team has 5 different platforms to develop for, you risk more unique bugs and versions and also slower time to release bug patches. Same also happens for releases for new content which is slower for both DLC and brand new releases. But when it’s just the one system, the releases come much faster. Also no delays because of Sony or Valve wanting to poke around before approving for their storefront. Nintendo has full control over when the game is released.