Archived article: https://archive.md/HONwC
They’ll release one more update (my guess is whatever release-ready content they’ve already got), then the servers will shut down next Thursday.
“We don’t need player counts to be super huge in order to be successful” is starting to ring hollow.



High risk, high reward. At least 2 million players tried the game and said, “No thanks.”
Real indie studios would kill to get those player numbers.
If those numbers weren’t fudged. Steam only had 97k peak players. Usually those numbers are doubled on console. Not 2000% more.
Peak players is sampled at a point, the 2m number is probably cumulative.