this post was submitted on 04 Mar 2026
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Screenshot is taken directly from the headset. The game is streamed to the headset wirelessly via Virtual Desktop app with the new foveated streaming feature (you can see the cutoff on the periphery where stuff starts to be more blurry / compressed). In the headset scenes like this (Low lighting with soft shadows) looks extremely atmospheric and really incredible because of the micro oled display and thanks to the new foveated streaming / encoding i finally can safely say compression artefact in wireless PCVR is a thing of the past.

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[–] brsrklf@jlai.lu 11 points 1 day ago* (last edited 1 day ago) (5 children)

Base Skyrim VR feels like another quick and dirty "it just works" job from Bethesda, and is not that amazing.

Modded Skyrim VR though is pretty great. With some mods, instead of just being a floating weapon, you get a body that can physically interact with stuff, you can take weapons from holsters, have other move-based real-time shortcuts that greatly reduce your need to go through menus, you can throw your weapons, etc.

And some level of graphical update definitely helps too, especially plant replacers IMO. The very basic Bethesda models look terrible when they're literally in your face.

Regarding motion sickness, I personally don't feel any even in smooth movement and after long sessions, but that might not be for everyone. Like many open VR games there is a teleport movement style where you can just skip to a target. Skyrim is kind of a slow game, though, so even smooth doesn't feel terrible. Probably best keeping fixed-angle rotation though.

[–] Rubanski@discuss.tchncs.de 2 points 8 hours ago (2 children)

That sounds great! Do you have a list of mod recommendations?

[–] brsrklf@jlai.lu 1 point 5 hours ago (1 child)

My modlist is a mess, but I'll try to list the ones I can think of right now.

The ones that really make VR worthwhile are VRIK (the body + holsters mod), HIGGS and PLANCK (body physics), Spell Wheel (gives you 2 hand-controlled radial menus, quick access to not just spells but really any power/item you want to put there). Weapon Throw VR is exactly what it sounds like and VR arsenal adds more stuff to yeet, very fun. Interactive Activators VR lets you manipulate levers/pull chains/etc physically too. In general everything made/maintained by Shizof is worth looking at.

Graphics mods are mostly a matter of preference, but for starters I use the Cathedral collection for plant replacers, and the static mesh improvement mod (SMIM).

For bodies I use oBody NG, that lets you configure different body frames depending on race and other stuff (with possible randomness on an NPC basis). Not sure I would recommend oBody though unless you want to spend a lot of time messing with stuff, because it requires Racemenu, and attempts to port it to VR still have a ton of issues. It can work, but it's not easy.

I've tried several lighting mods, ended up on lux customised to be quite brighter, it's a bit better than vanilla bit nothing I tried was a perfect fit. I suspect my headset doesn't allow quite enough contrast for dark scenes to look good. I tried community shaders but never could get them to work. Broken shaders in VR tend to hurt the eyes a lot.

Lots of standard Skyrim SE mods work, but you'd better find some that are fully voiced, because though there is a VR version of Fuz Ro D-oh (the "subtitles on non-voiced dialogue" mod), it has the IMO major issue of forcing subtitles all the time, not just for missing voices. It's very distracting in VR.

A mod like 3DNPC for example works very well.

[–] Rubanski@discuss.tchncs.de 2 points 4 hours ago

Thank you so much for your effort! I will definitely try those

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